Sons of Daemonheim RS3 Duo GIM
Party of two · no trade · no Grand Exchange

Sons of Daemonheim

Two brothers, one shared bank, everything gathered by hand. Mac fights with Necromancy and nothing else. Billy fights with Ranged and nothing else.

Competitive Group Ironman · 2 players Reading the hiscores… Official group page ↗

Tonight, do this

One answer each, picked from everything the site already knows. Nothing here is invented — each carries its reason and where it came from.

Together

Search everything

Guides, per-skill methods, chase items, shops, traps, quests and timings — entries.

The Party

Every skill, side by side

Tap any skill for training guidance at each of your current levels.

Floor Progress

What to grind next

Who covers what

Derived from your live levels. Ownership goes to whoever is materially ahead; near-ties are broken by whose goal it serves.

Unblock each other

The thing you could do right now that shortens the other one’s grind.

Quest planner

What’s still time-gated

Both of you

Stop dying

Ordered as a path. Next is the first thing not yet done; check means it is a quest or unlock the hiscores can’t see, so verify it yourself.

Hit harder

Worth hunting

Reward shops

Ordered buy lists, filtered by what each of you can actually reach. Ready means the requirements are met now; close is within ten levels.

The Warden’s Grid

Milestone tiles check themselves against your live levels. Tiles marked Tick when done are counting objectives that no API can see — those are on the honour system by design, shared between you, and un-tickable. Nothing here counts hours played, and it’s scored for the pair of you rather than against each other.

Floor Challenges

A second descent, run on achievement rather than reading. Clear a floor’s objectives and the next one opens. These are separate from the guide floors — reference material stays unlocked.

Task Roulette

The dungeon picks. One assignment each, and it stays until you finish it — resolved off your live levels, so it ticks itself.

Bounties

Post a challenge for the other one, name your price. The site settles it off the hiscores when the target is hit.

The Warden’s Contracts

Each of you gets three, and each one is a choice of two roads to the same place. Signing freezes the numbers — the target stops moving the moment you commit, which is the only way a this-or-that means anything. Completion is read straight off the hiscores; nothing here is on trust. Walking away from a signed contract is allowed and is recorded.

Dares & Forfeits

One of you sets it, the other accepts or ducks. Ducking is a button you press yourself, and it stays on your record. Give the dare a skill and a level and the site settles it off the hiscores; leave those blank and it is an honour-system dare, marked as one, settled by hand.

Titles & Epithets

Earned, never chosen. Every one shows the exact fact that produced it and whether that fact is live (read off the hiscores) or logged (something one of you typed in). The unflattering ones are permanent: once true they are written to shared storage, and there is no operation anywhere in this site that removes one. Deleting the death does not delete the title.

The Warden’s Gate

One door, two locks, and neither lock is invented — each is that brother’s own headline goal. It opens for both of you or for neither of you.

The Puzzle Door

Seven levers. Pulling one throws the two beside it. The layout is seeded off today’s date, so you both get the identical door and can argue about pull counts. Nothing here touches your account or the shared store — it is a door in a corridor.

Group Storage Wishlist

Shared between both of you. Add what you need, tick it when it’s in the bank.

The Fallen

Every death, logged for posterity. No judgement. Well — some judgement.

Drop log

Manual, because nothing can see your game. Paste a screenshot straight from the clipboard if you have one — it’s downscaled in the browser before it’s stored.

Click here and press Ctrl+V / Cmd+V to attach a screenshot

The Chronicle

An in-world account of the week, written from recorded events only. The source facts are kept with every entry so any claim can be checked.

Experience over time

Pace

Measured from the daily snapshots, never from a guess. Where there is not enough history to say something honest, it says that instead of putting a date on it. Projections assume you carry on exactly as you have been, which neither of you will.

Day by day

The Descent

Pick a floor from the shaft and descend. Doors you’ve opened stay lit. Every hard number in here was checked against the RuneScape wiki — sources sit at the foot of each floor.